Prince Malchezaar
The Eredar boss which can be considered the ‘final’ boss in Karazhan. The fight can be very easy to very tricky. Luck is also a factor to this fight, due to the randomness of the abyssals.
Key Abilities
Burning Abyssal - Prince Malchezaar summons an abyssal to land on the playing field every around 45 seconds. He emotes “You face not Malchezaar alone, but the legions I command!” or “All realities, all dimensions are open to me!” when he summons an abyssal. After landing, the abyssal will do a Hellfire AoE with around 15-20 yard radius (roughly the same as Baron Geddon in Molten Core uses). This abyssal will be on a permanent hellfire for 180 seconds, then it will despawn. These abyssals are stationary, and cannot be killed so the raid needs to avoid these and move to another area when one lands on top of you. When you enter phase 3 of the fight, Malchezaar will summon these abyssals at a faster rate, around every 20 seconds or so.
Enfeeble - Prince Malchezaar will periodically cast Enfeeble on 5 random players below the top player on the aggro list. This effect drops their health to 1, and healing effects and health regeneration are dropped to 0%. Basically, the enfeebled people are not healable so don’t bother healing them. This effect lasts for 8 seconds, and once it wears out, the players’ health goes back to normal. This can be deadly when there is an abyssal nearby, since you only have 1 hp. Also a few seconds after casting enfeeble, Malchezaar casts Shadow Nova, so enfeebled persons need to move away from the nova radius or they’ll die.
Shadow Nova - 3-5 seconds after casting Enfeeble, Prince Malchezaar will cast Shadow Nova. This is a 2 second cast spell and has a radius of 30 yards. It deals 3000 shadow damage and has a knockback.
Shadow Word: Pain - Prince Malchezaar periodically casts Shadow Word: Pain on its primary target (main tank). It deals 1500 shadow damage per tick, so this needs to be dispelled immediately. Once phase 3 starts, Malchezaar will start casting this on random raid members.
Thrash - This is similar to how windfury works without the additional damage, but used instead of having to proc. Malchezaar randomly uses this ability to let him have 2 additional attacks on his target.
Flying Axes - At phase 3, Prince Malchezaar will discard his axes and let them fly to the raid. These axes deal small to moderate damage to anyone who has been targeted by the axes. The damage can be healed through, but it can kill the person if its not paid attention to. Inform the raid if you have the axes so you can be healed.
Amplify Damage - At phase 3, Prince Malchezaar will randomly cast this spell to anyone in the raid, increasing all damage taken by 100% for 10 seconds. This debuff is not dispellable, and this can be deadly if you also have the axes on you.
There are 3 phases on the fight. Once Prince Malchezaar has been engaged, the door behind you will close. The main tank should choose a corner on the wall where he should be tanked, and have the raid stay at max range to avoid the Shadow Novas.
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Trash mob information
After the Chess Event is just a few pulls away to Prince Malchezaar. The trash mobs consist of Fleshbeasts and Greater Fleshbeasts. Fleshbeasts come in pairs while the greater ones are single-pulls.
Trash mob information
Fleshbeast - Beast mobs that come in pairs. They move pretty fast and are immune to any crowd control or snares. They have a Gaping Maw ability which affects people nearby and inflicts a bleed effect on them dealing around 1.1k bleed damage every 3 seconds for 15 seconds. Also casts Infected Blood, which is a disease that deals around 2k damage every 3 seconds for 15 seconds. It is advised to have the priest maintain Abolish Disease on the tanks to prevent this disease from killing the tank. If there are no priests available, let the shaman cure the disease.
Greater Fleshbeast - Similar to Fleshbeast but hits harder and comes in singles.
**These mobs respawn after 2 hours. Linked to Prince Malchezaar, so killing him will stop the respawns.
Right behind the door that opened when the Chess Event was done are 2 Fleshbeasts and a patrolling Greater Fleshbeast. The raid stays at the Game Room and the fleshbeasts are pulled into the room. Tank them separately to avoid having Gaping Maws on both tanks. Kill one fleshbeast at a time, and maintain Abolish Disease on the tanks so they won’t get killed by the Infected Blood. Make sure to heal the tanks since they have Gaping Maw most of the time and its a rather nasty bleed effect. Once the pair of Fleshbeasts are dead, pull the single Greater Fleshbeast and kill it. Once its done, the raid moves in to the next room, then pull the pair of Fleshbeasts located behind the doorway to the right side. After those pair has been killed, move up the spiral staircase, making sure to keep left by the edge of the stairs because there is a Greater Fleshbeast patrolling on one of the adjacent rooms beside the staircase and someone might pull it accidentally if they are hugging the wall to the right. Once the raid is at the top of the staircase, pull the last Greater Fleshbeast and kill it. Proceed to the small corridor and enter the Netherspace where Prince Malchezaar resides. Just stay by the door and get ready.
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